Description

We use a massive multiplayer online game to study human interactions and social behaviour.
We use nearly complete information on every action carried out by each of the 480.000 players in the game.
This complete information on a human society, in particular its time varying social networks of several types allows us to quantify how humans interact, form their social bounds, how humans self-organise, how behaviour is gender specific, and how wealth of players is related to positions in their social multiplex networks.

Venue

Research Programmes